![]() If your damage is levelled up fully, you'll shred his health with this weapon, so stick it on the turret and fire as quickly and precisely as you can. That's when we want to get out the rocket launcher. Once Charles hits about half health, he'll be stuck to the train like glue and teleporting every few seconds, meaning we'll want to deal as much damage as we can as quickly as possible. It's wiser to open the fight with the machine gun, using Hell Charles' more passive first two phases to keep him at bay while dealing slow but severe damage. Instead, we'll want to rely on the machine gun and the rocket launcher. The Flame Thrower and the Gatling Gun are pretty useless here, as they're either too slow or don't deal enough damage. That means we'll want a weapon that can finish the fight as fast as possible. This can throw you off massively as it's disorienting, but it also allows Charles to gain huge distance very quickly. Once you've drained about a quarter of his health, he'll employ a new teleportation ability that allows him to jump closer to the train or to either side of it. However, Charles has one new trick up his sleeve. He'll chase you from behind, advancing slowly while you pour bullets into his smiling face. This battle is essentially like every other Charles encounter you've had throughout the game. The cutscene will conclude with us sprinting to our train. The eggs will morph our favourite killer spider train into a bigger, scarier version of himself known as Hell Charles. After a tense exchange, you'll place the final egg, summoning Charles to fight to the death. During the sequence, the protagonist will place the eggs on the altar before being interrupted by Warren. Interact with it to cue a short cutscene. ![]() Unlock the door and inside you'll find a small device on the altar in the centre of the room ahead. Luckily, we got the key during the Destruction Project mission. ![]() Head to the very top of the pyramid and you'll find a locked door. Once they're dead, you'll have free reign to ascend the temple. You can attempt to sneak past them if you like, but the much easier route here is to grab their attention by sprinting in front of them, running back to the train and then either running them over or using the turret to take them down. When you arrive at the temple, you’ll come across several cultists. ![]()
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